Thronefall
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Home / Weapons, with the gaps left visible

9 base, 4 in Craaghelm

Weapons, with the gaps left visible

Five base weapons have detailed community-wiki descriptions. Other entries use public patch notes or DLC announcements; damage stays blank where no published card gives it.

Steam screenshot of a formed army in Thronefall
Steam screenshot of a night battle outside a Thronefall castle

Names I will stand behind

Base set: Bow and Dagger at level 1, Light Spear at level 4, Sword (weapon card says level 13; the leveling table says 15), Lightning Staff at level 28, then Shadow Codex, Falchion and Traps, Potion Vials, Battle Axe, and Blood Wand. The last five do not have unlock levels on the wiki, so the table does not invent them. Craaghelm adds Core Thumper, Dragon's Roar, Royal Spanner, and Twin Bastions.
There is no official weapon ranking. The following recommendations describe a job for each documented weapon rather than inventing a universal damage leaderboard. For crown quests, the required weapon overrides a general recommendation.

Best weapon for the job — editorial picks

WeaponChoose it forTrade-off / map context
Bow & DaggerLearning ranged positioning with a close-range active attackThe starter choice; keep moving rather than treating its range as a wall.
Light SpearFast ground enemies that need slowingRequired by some Durststein quest loadouts; follow the quest condition.
SwordGroups around the rulerIts close-range area attacks commit your ruler to the frontline.
Lightning StaffSeveral enemies within chaining distanceIts multi-target behavior serves a different job from a single-target boss weapon.
Blood WandStaying on one durable targetDamage ramps on one target; switching targets loses that focus. A Totend quest requires it.
Potion VialsSupporting an army while attackingHealing utility matters most when friendly units can use it.
These choices follow the community-wiki weapon descriptions and public launch notes. No numerical comparison is assigned to weapons whose damage cards are missing.
13 entries
Weapons — source-linked reference
NameWhat the sources sayStatus
Bow & Dagger Ranged + melee active · Level 1 (starting weapon) · damage 5

Range: 30 (Ranged) · Attacks/second: 1.05

1 independent source
2 references
Light Spear
Spear
Melee, fast · Level 4 · damage 1.71

Range: 5 (Melee) · Attacks/second: 3

1 independent source
2 references
Sword Melee, slow splash · Level 13 on weapon card; level 15 in leveling table (same-source conflict) · damage 3.465

Range: 4 (Melee) · Attacks/second: 1

1 independent source
2 references
Lightning Staff Ranged chain / AoE active · Level 28 · damage 2.25

Range: 35 (Ranged) · Attacks/second: 0.333

1 independent source
2 references
Shadow Codex Ranged shadow magic · damage 2

Range: 17 (+3 vs. Air; Ranged) · Attacks/second: 0.667

1 independent source
2 references
Falchion & Traps Melee + traps 2 independent sources
3 references
Potion Vials Support / thrown vials 2 independent sources
2 references
Battle Axe Melee, anti-siege 2 independent sources
2 references
Blood Wand Ranged, ramping damage 2 independent sources
2 references
Core Thumper Craaghelm DLC weapon 1 independent source
2 references
Dragon's Roar Craaghelm DLC weapon 1 independent source
2 references
Royal Spanner Craaghelm DLC weapon 1 independent source
2 references
Twin Bastions Craaghelm DLC weapon 1 independent source
2 references

Questions

What is the best weapon?

No official tier. The starting weapon is Bow and Dagger.

How many weapons are there?

Nine in the base game, four named for Craaghelm.

When do I get the spear?

Light Spear unlocks at level 4 on the wiki.

What is Dragon's Roar?

A Craaghelm weapon name. No damage card is published.

Can I sort this table?

The full table is on the page. The box filters by name without hiding rows from the HTML.

Related

Sources