Thronefall
$6.49 18 maps 14 Nov 2026

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37 cards, not the whole game

Perks, and why the count disagrees

Use the tier filter as a starting point, then choose for the map and its crown quest. The table covers 37 documented perk cards, while public sources describe a larger roster.

Steam screenshot of a built-up Thronefall settlement
Steam screenshot of a walled Thronefall castle with blue banners

Three counts, all kept

The community wiki has 37 perk pages, and that is what this table renders. Steam's store text says over 50 perks and a cap of five equipped. NamuWiki says the October 2024 release had 54 perks. I am not stretching 37 rows into 54 by renaming blanks. Craaghelm's public copy mentions spiked walls and healing hot springs without giving card names, so those stay phrases, not rows.
The table supports search, tier filtering and sorting. A means a broad starting point, B means a map or enemy condition matters, and C means a substantial trade-off. Context means no general tier is assigned. These are our editorial priorities derived from the linked effect cards, not an official ranking or a measured win-rate list.

Build around the map, then the quest

For an economy opening, Royal Mint is a general starting point; Pumpkin Fields needs mill plots, while Big Harbours needs harbour plots. Frostsee gives harbours a practical role, but its boss can attack the boats, so income still needs protection.
For towers, Arcane Towers improves projectile damage and range. Ice Magic instead helps existing defenses by slowing enemies near your ruler. Anti Air Telescope is a situational answer to flying enemies and has no target on a map with no fliers, such as Durststein.
For an army, Elite Warriors provides a straightforward health increase. A no-units, no-towers or fixed-loadout crown quest changes the choice completely: read its condition before using any tier. Glass Cannon and Loan are deliberately lower-priority starting picks because their effects include explicit costs.
37 entries
Perks — source-linked reference
NameEditorial tierWhat the sources sayStatus
Ancient Shrines B

Shrine build choice: free, stronger shrines require more energy. Check the shrine positions and kill flow before choosing.

Named in quests: Moorweg

Shrines do not have to be purchased and shoot +50% stronger projectiles, but they require +100% more energy to be activated 1 independent source
2 references
Anti Air Telescope B

Choose for flying-enemy pressure; skip when the map has no flying enemies, such as Durststein.

Flying enemies spawn with -25% health and deal -25% damage 1 independent source
2 references
Arcane Towers A

Tower starting point: range and projectile damage help a tower-heavy defense; weaker value when the quest bans towers.

level 3 · All of your towers have +20% range and their projectiles deal +33% more damage to enemies 1 independent source
2 references
Archery Skills Context

Choose for the current quest and map; no general priority assigned.

level 32 · All your archers have +60% more range and their movement speed is increased by +60% 1 independent source
2 references
Architects Council Context

Choose for the current quest and map; no general priority assigned.

level 13 · The build options from the next castle center upgrade are already unlocked. This means you have more building options to choose from early in the game 1 independent source
2 references
Big Harbours B

Economy choice on maps with harbours, such as Frostsee. It does not replace protecting the boats.

level 28 · Harbours have capacity for 2 additional fishing boats, have +100% more health and spawn with one boat on the water. Upgrading them to level 2 costs +3 1 independent source
2 references
Castle Blueprints Context

Choose for the current quest and map; no general priority assigned.

level 18 · Walls and towers have +50% more health 1 independent source
2 references
Castle Fortifications Context

Choose for the current quest and map; no general priority assigned.

level 7 · Your castle center has +150% health. The interval between its attacks is reduced by -67% and its attack range is increased by +50% 1 independent source
2 references
Commander Mode Context

Choose for the current quest and map; no general priority assigned.

Named in quests: Moorweg

level 11 · All of your units and buildings deal +40% more damage to enemies, but your own damage is -60% less effective 1 independent source
2 references
Daredevil Context

Choose for the current quest and map; no general priority assigned.

Named in quests: Totend

The lower on health you are, the more additional attack damage you have (up to +115%) 1 independent source
2 references
Elite Towers Context

Choose for the current quest and map; no general priority assigned.

Every tower that was freshly built or upgraded during the last day receives an elite marker for one night making it deal +65% 1 independent source
2 references
Elite Warriors A

Army starting point: extra unit health supports a frontline. No benefit to a no-unit quest.

level 31 · All of your units have +50% health 1 independent source
2 references
Faster Research Context

Choose for the current quest and map; no general priority assigned.

Named in quests: Sturmklamm

level 33 · All of your research start with 1 day of progress already complete, so all upgrades finish much faster. All upgrades cost -1 gold 1 independent source
2 references
Fortified Houses Context

Choose for the current quest and map; no general priority assigned.

level 35 · Houses have 250% more health and shoort arrows at enemies dealing 8 damage to enemies nearby every 5 seconds on level 1 and every 1.75 seconds on level 2. Details Statistic Value Health Points 70 | 105 Attacks per second 0.2 | 0.57 Attack Range 17 (Ranged) Projectile Speed 20 Base Damage 8 Damage vs. Ranged Resistant x0.6 Damage vs. Tower Vulnerable x3 1 independent source
2 references
Gladiator School Context

Choose for the current quest and map; no general priority assigned.

Named in quests: Sturmklamm

level 20 · Units are trained +75% faster. Training facilities train a reservist that spawns instantly once the first unit dies 1 independent source
2 references
Glass Cannon C

High-risk ruler build: more damage with a severe health reduction. A poor first pick when survival is the reason for losing.

Named in quests: Sturmklamm

level 2 · You deal +80% more damage, but you have -80% health 1 independent source
2 references
Gods Lotion Context

Choose for the current quest and map; no general priority assigned.

level 47 · You regenerate health +110% faster and the delay before the health regeneration kicks in is reduced by -50% 1 independent source
2 references
Healing Spirits Context

Choose for the current quest and map; no general priority assigned.

level 39 · All healing effects on you and your units are +65% more effective 1 independent source
2 references
Health Potions Context

Choose for the current quest and map; no general priority assigned.

All of your units heal themselves by 2.5 health per second 1 independent source
2 references
Heavy Armor Context

Choose for the current quest and map; no general priority assigned.

level 5 · You have a massive +250% more health and +35% more self-healing 1 independent source
2 references
Ice Magic A

Control starting point: longer, stronger slows help existing defenses finish fast enemies. Requires your ruler to touch enemies.

level 40 · Every enemy you touch is slowed. All slow effects on enemies last +200% longer and slowed enemies more 40% slower 1 independent source
2 references
Lighter Materials Context

Choose for the current quest and map; no general priority assigned.

Your auto-attack cooldown is reduced by -33% 1 independent source
2 references
Loan C

Front-loaded gold: use only when the initial purchase changes the opening; the first enemy gold is forfeited.

Named in quests: Sturmklamm

Start the level with +7 gold, but the first 10 gold dropped by enemies disappear 1 independent source
2 references
Melee Damage Context

Choose for the current quest and map; no general priority assigned.

You, your units and all of your buildings start the game with +35% melee damage 1 independent source
2 references
Melee Resistance Context

Choose for the current quest and map; no general priority assigned.

level 41 · You, your units and all of your buildings start the game with +30% resistance against melee attacks 1 independent source
2 references
Power Tower Context

Choose for the current quest and map; no general priority assigned.

Named in quests: Uferwind

level 42 · The tower you are closest to gets a significant attack speed boost of +266% 1 independent source
2 references
Pumpkin Fields B

Economy choice on maps with mills. Count the mill plots before spending an equipment slot.

level 37 · Every mill gives +1 income and fields have +400% more health 1 independent source
2 references
Ranged Damage Context

Choose for the current quest and map; no general priority assigned.

You, your units and all of your buildings start the game with +25% ranged damage 1 independent source
2 references
Ranged Resistance Context

Choose for the current quest and map; no general priority assigned.

level 43 · You, your units and all of your buildings start the game with +30% resistance against ranged attacks 1 independent source
2 references
Ring of Resurrection Context

Choose for the current quest and map; no general priority assigned.

level 9 · The first time you die each night, you are revived immediately and all of your dead units are revived with you 1 independent source
2 references
Royal Mint A

Economy starting point: repeatable castle income. Prefer it when you have enough nights left to use the extra gold.

level 2 · Your castle center produices 1, 2 or 3 additional gold per day depending on its level 1 independent source
2 references
Spell Scroll Context

Choose for the current quest and map; no general priority assigned.

The cooldown of your active ability is reduced by -35% 1 independent source
2 references
Stronger Heros Context

Choose for the current quest and map; no general priority assigned.

Your hero units from the hero's quarter have +50% more health and are +40% stronger 1 independent source
2 references
Sustainable Mining Context

Choose for the current quest and map; no general priority assigned.

Your mines produce +1 gold and their income is reset back to 7 every time they are destroyed 1 independent source
2 references
Treasure Hunter Context

Choose for the current quest and map; no general priority assigned.

level 45 · You get +15, +25 and +40 extra gold before the last 3 waves 1 independent source
2 references
War Horse Context

Choose for the current quest and map; no general priority assigned.

Named in quests: Sturmklamm, Wildbach, Freifort

level 21 · Your horse is +20% faster and riding over enemies deals 2.50 damage to them and 0.25 damage to you 1 independent source
2 references
Warrior Training Context

Choose for the current quest and map; no general priority assigned.

Named in quests: Moorweg

level 16 · Your weapon becomes more powerful every night all the way up to +100% for the final night 1 independent source
2 references

Questions

How many perks are there?

37 on the community wiki, over 50 on Steam, 54 on NamuWiki for the 1.0 set.

How many can I equip?

Up to five, per the Steam description.

What is the best perk?

No official tier. Builder's Guild is only a popular first castle pick.

Are DLC perks in the table?

Only if the wiki has named them. Spiked walls and hot springs are not rows yet.

Where is the tier list?

The table is the list. Tiers without a source would be a costume.

Related

Sources