Home / Perks, and why the count disagrees
37 cards, not the whole game
Perks, and why the count disagrees
Use the tier filter as a starting point, then choose for the map and its crown quest. The table covers 37 documented perk cards, while public sources describe a larger roster.
Three counts, all kept
Build around the map, then the quest
| Name | Editorial tier | What the sources say | Status |
|---|---|---|---|
| Ancient Shrines | B Shrine build choice: free, stronger shrines require more energy. Check the shrine positions and kill flow before choosing. Named in quests: Moorweg | Shrines do not have to be purchased and shoot +50% stronger projectiles, but they require +100% more energy to be activated | 1 independent source 2 references
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| Anti Air Telescope | B Choose for flying-enemy pressure; skip when the map has no flying enemies, such as Durststein. | Flying enemies spawn with -25% health and deal -25% damage | 1 independent source 2 references
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| Arcane Towers | A Tower starting point: range and projectile damage help a tower-heavy defense; weaker value when the quest bans towers. | level 3 · All of your towers have +20% range and their projectiles deal +33% more damage to enemies | 1 independent source 2 references
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| Archery Skills | Context Choose for the current quest and map; no general priority assigned. | level 32 · All your archers have +60% more range and their movement speed is increased by +60% | 1 independent source 2 references
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| Architects Council | Context Choose for the current quest and map; no general priority assigned. | level 13 · The build options from the next castle center upgrade are already unlocked. This means you have more building options to choose from early in the game | 1 independent source 2 references
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| Big Harbours | B Economy choice on maps with harbours, such as Frostsee. It does not replace protecting the boats. | level 28 · Harbours have capacity for 2 additional fishing boats, have +100% more health and spawn with one boat on the water. Upgrading them to level 2 costs +3 | 1 independent source 2 references
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| Castle Blueprints | Context Choose for the current quest and map; no general priority assigned. | level 18 · Walls and towers have +50% more health | 1 independent source 2 references
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| Castle Fortifications | Context Choose for the current quest and map; no general priority assigned. | level 7 · Your castle center has +150% health. The interval between its attacks is reduced by -67% and its attack range is increased by +50% | 1 independent source 2 references
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| Commander Mode | Context Choose for the current quest and map; no general priority assigned. Named in quests: Moorweg | level 11 · All of your units and buildings deal +40% more damage to enemies, but your own damage is -60% less effective | 1 independent source 2 references
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| Daredevil | Context Choose for the current quest and map; no general priority assigned. Named in quests: Totend | The lower on health you are, the more additional attack damage you have (up to +115%) | 1 independent source 2 references
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| Elite Towers | Context Choose for the current quest and map; no general priority assigned. | Every tower that was freshly built or upgraded during the last day receives an elite marker for one night making it deal +65% | 1 independent source 2 references
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| Elite Warriors | A Army starting point: extra unit health supports a frontline. No benefit to a no-unit quest. | level 31 · All of your units have +50% health | 1 independent source 2 references
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| Faster Research | Context Choose for the current quest and map; no general priority assigned. Named in quests: Sturmklamm | level 33 · All of your research start with 1 day of progress already complete, so all upgrades finish much faster. All upgrades cost -1 gold | 1 independent source 2 references
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| Fortified Houses | Context Choose for the current quest and map; no general priority assigned. | level 35 · Houses have 250% more health and shoort arrows at enemies dealing 8 damage to enemies nearby every 5 seconds on level 1 and every 1.75 seconds on level 2. Details Statistic Value Health Points 70 | 105 Attacks per second 0.2 | 0.57 Attack Range 17 (Ranged) Projectile Speed 20 Base Damage 8 Damage vs. Ranged Resistant x0.6 Damage vs. Tower Vulnerable x3 | 1 independent source 2 references
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| Gladiator School | Context Choose for the current quest and map; no general priority assigned. Named in quests: Sturmklamm | level 20 · Units are trained +75% faster. Training facilities train a reservist that spawns instantly once the first unit dies | 1 independent source 2 references
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| Glass Cannon | C High-risk ruler build: more damage with a severe health reduction. A poor first pick when survival is the reason for losing. Named in quests: Sturmklamm | level 2 · You deal +80% more damage, but you have -80% health | 1 independent source 2 references
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| Gods Lotion | Context Choose for the current quest and map; no general priority assigned. | level 47 · You regenerate health +110% faster and the delay before the health regeneration kicks in is reduced by -50% | 1 independent source 2 references
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| Healing Spirits | Context Choose for the current quest and map; no general priority assigned. | level 39 · All healing effects on you and your units are +65% more effective | 1 independent source 2 references
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| Health Potions | Context Choose for the current quest and map; no general priority assigned. | All of your units heal themselves by 2.5 health per second | 1 independent source 2 references
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| Heavy Armor | Context Choose for the current quest and map; no general priority assigned. | level 5 · You have a massive +250% more health and +35% more self-healing | 1 independent source 2 references
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| Ice Magic | A Control starting point: longer, stronger slows help existing defenses finish fast enemies. Requires your ruler to touch enemies. | level 40 · Every enemy you touch is slowed. All slow effects on enemies last +200% longer and slowed enemies more 40% slower | 1 independent source 2 references
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| Lighter Materials | Context Choose for the current quest and map; no general priority assigned. | Your auto-attack cooldown is reduced by -33% | 1 independent source 2 references
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| Loan | C Front-loaded gold: use only when the initial purchase changes the opening; the first enemy gold is forfeited. Named in quests: Sturmklamm | Start the level with +7 gold, but the first 10 gold dropped by enemies disappear | 1 independent source 2 references
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| Melee Damage | Context Choose for the current quest and map; no general priority assigned. | You, your units and all of your buildings start the game with +35% melee damage | 1 independent source 2 references
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| Melee Resistance | Context Choose for the current quest and map; no general priority assigned. | level 41 · You, your units and all of your buildings start the game with +30% resistance against melee attacks | 1 independent source 2 references
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| Power Tower | Context Choose for the current quest and map; no general priority assigned. Named in quests: Uferwind | level 42 · The tower you are closest to gets a significant attack speed boost of +266% | 1 independent source 2 references
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| Pumpkin Fields | B Economy choice on maps with mills. Count the mill plots before spending an equipment slot. | level 37 · Every mill gives +1 income and fields have +400% more health | 1 independent source 2 references
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| Ranged Damage | Context Choose for the current quest and map; no general priority assigned. | You, your units and all of your buildings start the game with +25% ranged damage | 1 independent source 2 references
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| Ranged Resistance | Context Choose for the current quest and map; no general priority assigned. | level 43 · You, your units and all of your buildings start the game with +30% resistance against ranged attacks | 1 independent source 2 references
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| Ring of Resurrection | Context Choose for the current quest and map; no general priority assigned. | level 9 · The first time you die each night, you are revived immediately and all of your dead units are revived with you | 1 independent source 2 references
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| Royal Mint | A Economy starting point: repeatable castle income. Prefer it when you have enough nights left to use the extra gold. | level 2 · Your castle center produices 1, 2 or 3 additional gold per day depending on its level | 1 independent source 2 references
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| Spell Scroll | Context Choose for the current quest and map; no general priority assigned. | The cooldown of your active ability is reduced by -35% | 1 independent source 2 references
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| Stronger Heros | Context Choose for the current quest and map; no general priority assigned. | Your hero units from the hero's quarter have +50% more health and are +40% stronger | 1 independent source 2 references
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| Sustainable Mining | Context Choose for the current quest and map; no general priority assigned. | Your mines produce +1 gold and their income is reset back to 7 every time they are destroyed | 1 independent source 2 references
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| Treasure Hunter | Context Choose for the current quest and map; no general priority assigned. | level 45 · You get +15, +25 and +40 extra gold before the last 3 waves | 1 independent source 2 references
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| War Horse | Context Choose for the current quest and map; no general priority assigned. Named in quests: Sturmklamm, Wildbach, Freifort | level 21 · Your horse is +20% faster and riding over enemies deals 2.50 damage to them and 0.25 damage to you | 1 independent source 2 references
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| Warrior Training | Context Choose for the current quest and map; no general priority assigned. Named in quests: Moorweg | level 16 · Your weapon becomes more powerful every night all the way up to +100% for the final night | 1 independent source 2 references
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Questions
How many perks are there?
37 on the community wiki, over 50 on Steam, 54 on NamuWiki for the 1.0 set.
How many can I equip?
Up to five, per the Steam description.
What is the best perk?
No official tier. Builder's Guild is only a popular first castle pick.
Are DLC perks in the table?
Only if the wiki has named them. Spiked walls and hot springs are not rows yet.
Where is the tier list?
The table is the list. Tiers without a source would be a costume.
Related
Sources
- Community wiki — checked 2026-11-14
- Steam store page — checked 2026-11-14
- NamuWiki — checked 2026-11-13