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15 cards, 18 claimed
Mutators, including the ones not carded
Mutators are the optional rules a quest sometimes demands. The table is the wiki's 15 pages, not a guess at the rest.
Why 15 and 18 both stay
NamuWiki's 1.0 write-up says 18 mutators. The community wiki exposes 15 pages, which is what you can read here. Craaghelm mentions new mutators without a list. Quests on Nordfels, Durststein, Wildbach, Moorweg, and Totend name Turtle, Snake, Tiger, Wasp, Falcon, Growth, Range, Choice, and gods such as Chaos or Afterlife. If one of those names is missing from the 15, I would rather show the hole than coin a bonus percentage.
15 entries
| Name | What the sources say | Status |
|---|---|---|
| Death God | +20% score/XP · Allied units are no longer revived at night and your own revive time is increased by +100%, but you get 20% more points and XP if you win | 1 independent source 2 references
|
| Destruction God | +20% score/XP · Buildings only heal 25% of their health points every morning. Destroyed buildings take an additional day to get repaired, but you get 20% more points and XP if you win | 1 independent source 2 references
|
| Elite God | +60% score/XP · Every third enemy spawn will consist of elite enemies with greatly improved health and attack damage, but you get +60% more score and XP if you win | 1 independent source 2 references
|
| Falcon God | +20% score/XP · Enemies are +75% faster and chase you for -60% shorter when you attack them, but you get 20% more points and XP if you win | 1 independent source 2 references
|
| Growth God | +50% score/XP · Enemies grow stronger every night, all the way up to +75% health and +75% attack damage, but you get 50% more points and XP if you win | 1 independent source 2 references
|
| No Towers Pact | +20% score/XP · You can't build any towers, but you get +20% more points and XP if you win | 1 independent source 2 references
|
| No Units Pact | +20% score/XP · You can't build any units, but you get +20% more points and XP if you win | 1 independent source 2 references
|
| No Walls Pact | +10% score/XP · You can't build any walls, but you get +10% more points and XP if you win | 1 independent source 2 references
|
| Phoenix God | +30% score/XP · Enemy units regenerate 8% of their health every second, but you get +30% more points and XP if you win | 1 independent source 2 references
|
| Pray to the War Gods | Enemies have -20% health and deal -20% damage, but you get -40% less points and XP if you win. (Warning; Quests with specific loadout requirements can not be completed while this mutator is enabled.) | 1 independent source 2 references
|
| Range God | +20% score/XP · Ranged enemies on the ground are supercharged and have +70% more range, +100% hleath, +40% attack damage, +50% move speed and -30% attack cooldown times, but you get 20% more points and XP if you win | 1 independent source 2 references
|
| Snake God | +30% score/XP · Enemies drop -50% gold, but you get 30% more points and XP if you win | 1 independent source 2 references
|
| Tiger God | +20% score/XP · Enemies deal +75% damage, but you get 20% more points and XP if you win | 1 independent source 2 references
|
| Turtle God | +40% score/XP · Enemies have +75% more health, but you get 40% more points and XP if you win | 1 independent source 2 references
|
| Wasp God | +20% score/XP · In the first 3 nights, there will be +100% more enemies that spawn +25% faster, but you get +20% more points and XP if you win | 1 independent source 2 references
|
Questions
How many mutators?
15 wiki pages. NamuWiki says 18 at launch.
What is the best mutator for Frostsee?
No official pick. The Frostsee row is in the maps table, not a build generator.
Do quests require them?
Yes. Several crown tasks name a mutator.
Are DLC mutators listed?
Only when a page names them. A vague 'new mutators' line is not a row.
Where is Turtle god?
In this table if the wiki card exists. The quest text is also quoted on Nordfels.
Related
Sources
- Community wiki — checked 2026-11-14
- NamuWiki — checked 2026-11-13