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12 nights · no flying enemies
Durststein, the open desert
Searches for Durrststein are this map. Level 3, twelve nights, four compass spawns, and no boss.
Why ranged weapons like the slope
The wiki calls the ground open desert with slopes. Four spawn directions mean you split squads instead of stacking one gate. Flying enemies are absent, which is the rare part: other maps use wasps to punish a pure melee wall. Starting gold is the highest in the campaign, and this is the first map with gold mines and barricades. A barricade's card says 15 true damage and a 67 percent slow against fast units.
Night 1 on the enemy table is 10 Monster Riders and 9 Racers. Night 9 is 90 Monster Riders. Night 12 is 150 Monster Riders, 50 Swordsmen, 35 Archers, 35 Hunterlings, 25 Ogres, 20 Racers, 20 Exploders, and 3 Catapults. Mines pay 6 and then taper. Quest B is a clear without the Spear. Quest D wants Spear plus Turtle. Quest E wants Falcon plus Tiger. Quest F is 12,000 points. Quest icons for B and C may reuse art, so the in-game sentence wins if they disagree.
Questions
Does Durststein have a boss?
No boss is listed. It has 12 nights.
Are there flying enemies?
The wiki says no.
What is the 12,000 quest?
Quest F.
Why do people misspell it?
Durrststein is the common extra r. The map is Durststein.
When do mines appear?
This is their first map. The payout starts at 6 and then drops.
Related
Sources
- Community wiki — checked 2026-11-14
- NamuWiki — checked 2026-11-13