Thronefall
$6.49 18 maps 14 Nov 2026

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A choice, not a winner

Towers or shrines?

Both buildings cost 3 gold on the community wiki. They spend that gold on different clocks, so 'better' depends on whether you need a night of income or a night of arrows.

Steam screenshot of a siege approach in Thronefall
Steam screenshot of a built-up Thronefall settlement

What a shrine is waiting for

The wiki's shrine card: 777 health, dormant until units kill 350 health of enemies inside its circle, then 2 gold each night. Once awake it shoots 3 times a second, range 20, 3.5 damage, and each other awake shrine adds 20 percent to that attack. A tower that deletes the wave before the shrine reaches 350 health leaves the shrine asleep and unpaid.
A basic tower has 100 health, or 250 on the tougher stat line, and upgrades into Castle, Sniper, Armoured, or Bunker, plus a tier-3 spire. Community posts tell you to field units first so the shrine can register kills, then add towers on the roads the shrine cannot see. There is no developer verdict. I am leaving the choice as a framework.

Questions

Which is better?

No official answer. Shrines want kills nearby. Towers shoot whether or not they 'charged'.

Why won't my shrine pay?

It needs 350 health of kills in range before it wakes. A tower can steal those kills.

What do extra shrines do?

Each other active shrine adds 20 percent attack, per the wiki.

Can towers upgrade?

Yes. Castle, Sniper, Armoured, Bunker, then a spire.

Where are the upgrade numbers?

On the buildings page, next to the Castle and Sniper rows.

Related

Sources